LIVE DASHBOARD
Scene, Clock, Loop, Room Answer
Scene StateStable
Primary Clock0/6
Entity / ZoneNeed / Pressure / Exit pending.
Room AnswerObject, feeling, consequence pending.
VEILDAEMON.APP // HANDLER CONSOLE
Live case control, modular drill-downs, local record only.
LIVE DASHBOARD
Scene StateStable
Primary Clock0/6
Entity / ZoneNeed / Pressure / Exit pending.
Room AnswerObject, feeling, consequence pending.
NPCS
ENTITIES / ZONES
ActiveNo active Entity or Zone.
PressurePressure pending.
ExitExit pending.
EscalationStable
CLOCKS
Primary0/6
SecondaryDisabled
Next WarningNo warning.
CASES / NEEDLEPOINTS
Current CaseNo case selected.
LocationNo location.
Next ClueNo clue staged.
Next Pressure BeatNo beat staged.
RESIDUE / AFTERMATH
AttentionUnseen
ResidueNone logged.
Follows HomeNone logged.
UnresolvedNo unresolved consequences.
OPERATOR SUMMARY
PLAYER VIEW
SceneScene pending.
ClockClock pending.
Visible ConsequenceWatch the room.