LIVE DASHBOARD
Scene, Clock, Loop, Room Answer
Scene StateStable
Primary Clock0/6
Entity / ZoneNeed / Pressure / Exit pending.
Room AnswerObject, feeling, consequence pending.
VEILDAEMON.APP // HANDLER CONSOLE
Live case control, modular drill-downs, local record only.
LIVE DASHBOARD
Scene StateStable
Primary Clock0/6
Entity / ZoneNeed / Pressure / Exit pending.
Room AnswerObject, feeling, consequence pending.
NPCS
ENTITIES / ZONES
ActiveNo active Entity or Zone.
PressurePressure pending.
ExitExit pending.
EscalationStable
CLOCKS
Primary0/6
SecondaryDisabled
Next WarningNo warning.
CASES / NEEDLEPOINTS
Current CaseNo case selected.
LocationNo location.
Next ClueNo clue staged.
Next Pressure BeatNo beat staged.
CLUE INTEGRITY
ProgressNo core clues loaded.
Active ClueNo active clue selected.
Archived Truth0 archived.
Next Clue BeatNo clue staged.
RESIDUE / AFTERMATH
AttentionUnseen
ResidueNone logged.
Follows HomeNone logged.
UnresolvedNo unresolved consequences.
OPERATOR SUMMARY
PLAYER VIEW
SceneScene pending.
ClockClock pending.
Visible ConsequenceWatch the room.